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star.txt
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1995-12-30
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StarFlare Texture
Type: Color, Filter.
This texture creates a star shaped lensflare out of a bright plane.
The z-axis of the texture is the direction of the light, so when the
z-axis is pointing straight at the camera, the flare is the most intense.
You could make a spotlight, add a BRIGHT plane at the position of the
lightsource (with the z-axis pointing in the same direction as the
lightsource) add this texture and you have a real working starflare.
Of course you don't have to add it to a lightsource, just add it
anywhere, also it doesn't have to respond to the camera, just
experiment.
Requester:
Star Radius: Outer radius of the lensflare when z-axis is
aimed at the camera.
Center Radius: Center radius when aimed at the camera.
Number of points: How many points the star has.
Fade (0..1): Intensity of flare when aimed at the
camera. (1 is transparant).
Radial fade (0..1): Radially attenuates the flare to make it
less hard.
Edge Red, Green, Blue: Color at edge of flare.
Star Radius 2: Outer radius at Max. Angle or higher.
Center Radius 2: Inner radius at Max. Angle or higher.
Fade 2 (0..1): Flare intensity at Max. Angle or
higher (1 is transparant).
Max. Angle (0..180): Angle with camera at wich the flare takes
on the second set of parameters.
sample object: Primitive plane
(with perpendicular z-axis, pointing to front).